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Normandy SR2 Infography 2.0 by nico89-fx Normandy SR2 Infography 2.0 by nico89-fx
This is Version 2 of [link]

Made some improvements to the whole model, and some others to the mapping, which is now of a lot higher resolution (4k) and looks a lot more "dirty", intended to making the normandy seem like it's been used for quite some time now. Well, it has, came back from Collector's space and all =).

I like it a lot more now that it's a lot less shiny. Also corrected the ships size. It's now near proportions.

Some Wallpapers without all the tech stuff coming soon..
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:iconmonitor49:
monitor49 Featured By Owner Apr 23, 2014
Is it wrong, that I read the notes on the picture in the same voice at the one that reads the tech/lore info in the ME codex? Oh and here's a little something interesting to listen to in regards to the Normandy. www.youtube.com/watch?v=hfelfy… (Also, say what you will about Cerberus, but I personally prefer their colour scheme to the System Alliance one)
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:iconnico89-fx:
nico89-fx Featured By Owner May 2, 2014  Hobbyist Digital Artist
Oh, it totally happened to me even as I was working on this dev. so I believe it's completely normal (or maybe not, since this took so long that it's crazy I finished it). Great vid btw, thanks for commenting!
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:iconandy1701a:
ANDY1701A Featured By Owner Jan 21, 2013  Hobbyist Traditional Artist
Awesome!
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:iconnico89-fx:
nico89-fx Featured By Owner Feb 13, 2013  Hobbyist Digital Artist
Thanks, you are very kind!
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:iconagenttasmania:
AgentTasmania Featured By Owner Nov 11, 2012
384m? I was of the impression that ME frigates where in the 100-200m range.
Pretty sure the Codex mentions it in ME1.
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:iconnico89-fx:
nico89-fx Featured By Owner Nov 12, 2012  Hobbyist Digital Artist
Yeah, there's really no official measurements for the Normandy, so that was a rough estimate at the time. It was way oversized, so I re-calculated that on my newest model: [link] to around 216 metres, which would make it a fairly large frigate (which it is, as it can't land) but it won't get mistaken for a cruiser.
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:iconcommander-fillmore:
Commander-Fillmore Featured By Owner Oct 6, 2012
I love the Normandy and her crew
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:icondsivis:
dsivis Featured By Owner Jun 28, 2012
Maximum approval.
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:iconaefyn:
aefyn Featured By Owner Apr 10, 2012  Professional Writer
Seriously, this is an awesome depiction of a kick ass awesome starship!!! Good job, Shepard. I salute you :)
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:iconkaff33nd:
kaff33nd Featured By Owner Mar 17, 2012
That mesh is AAA Nico! I know this is a big ask, but I don't suppose you'd be willing to loan me an .obj/.dae/.fbx mesh/tex so I can run off some renders in Daz Studio? As you are no doubt aware, BioWare aren't eager to release a fan kit with renders etc., so any renders I make with YOUR model would obviously be something YOU could offer as stock here. Just an idea.
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:iconnico89-fx:
nico89-fx Featured By Owner Mar 17, 2012  Hobbyist Digital Artist
Actually, I'm in the process of finishing an entirely new mesh, with loads more detail than this one. ([link]). When that one's done I'll release THIS ONE to the public, 4k textures, rigged and all. It's a thought I've had for quite some time now.
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:iconkaff33nd:
kaff33nd Featured By Owner Mar 17, 2012
That's fantastic Nico! At the risk of sounding like a choosy beggar, do you have the hi-res normal map for the unwrap? Daz Studio's lighting is fantastic and really needs a normal (and spec mask) to get the best results. Obviously. In any case, a fully textured mesh of this quality being made available is just plain AWESOME!
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:iconnico89-fx:
nico89-fx Featured By Owner Mar 18, 2012  Hobbyist Digital Artist
Thing is, I haven't produced a normal map, as i've used the high res version even for animating (sounds crazier than it was).. And the materials are, of course, all set, even though I wouldn't know how well daz would handle 3d max's materials. But yes, the model's fully textured (4K hull, 2k wings and the rest are 1k textures) and unwrapped.. Hell, I am even thinking about uploading my newer mesh with both the alliance and cerberus paintjobs, but this new mesh still needs work. It's a lot higher resolution, but waaay more optimized.
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:iconkaff33nd:
kaff33nd Featured By Owner Mar 18, 2012
Don't worry about the normal map. The model obviously has enough detail in the mesh itself to render the details. I mean, normals are only there to fake detail anyway, and you normally (no pun intended) generate a normal map from a high poly model anyway. As I only wanted the normal map for the purpose of raytracing and thus rendering the specularity (on exposed metal and glass) I can easily make a specularity map from the unwrapped UVs.

I personally think the offer of the OLD mesh is more than generous. No need to up yourself to the newer model. At least imo.
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:iconnazgred:
Nazgred Featured By Owner Feb 20, 2012  Hobbyist Traditional Artist
Hey there!) I used your image here >>> [link] to make a wallpaper. You in the credits of course. Nice model by the way ;-)
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:iconkain1979:
kain1979 Featured By Owner Dec 21, 2011  Hobbyist Digital Artist
What would be epic is if you submitted the mesh to a site that creates papercraft/cardcraft templates for people to download!
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:iconnico89-fx:
nico89-fx Featured By Owner Dec 21, 2011  Hobbyist Digital Artist
I think the in-game model would be better suited for that. This is waaaaay to heavy a mesh for a papercraft!
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:iconkain1979:
kain1979 Featured By Owner Dec 22, 2011  Hobbyist Digital Artist
True... but then again there are mental guys from the far east who build scale models of gundams and transformers.

Love your mesh btw, its an awesome render! :)
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:iconcolostomizer:
Colostomizer Featured By Owner Aug 30, 2011
Sweeeet! Say hello to my new wallpaper!

How did you calculate the 384 m estimate? I got about 200 m for SR2 and 160 for SR1...
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:iconcolostomizer:
Colostomizer Featured By Owner Aug 30, 2011
Oops, just saw someone else already asked you that... Duh, I feel sty00pid...
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 30, 2011  Hobbyist Digital Artist
NVM, no biggie man.. =)
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:iconaxxaxxin:
Axxaxxin Featured By Owner Jul 23, 2011
Great work! I miss the red on it. But it is after all Cerberus-built. If I were commander, I would re-paint it Red. D:
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:icontmc-deluxe:
TMC-Deluxe Featured By Owner Jun 30, 2011
gogo Cerberus ^^
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:iconenigz:
Enigz Featured By Owner Jun 30, 2011  Hobbyist Digital Artist
Nice :)

Would you allow me to use it later for some wallpapers ? With a link to your Profile in the Credits ?
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:iconnico89-fx:
nico89-fx Featured By Owner Jun 30, 2011  Hobbyist Digital Artist
Please do, I have no problems with that.
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:iconenigz:
Enigz Featured By Owner Jun 30, 2011  Hobbyist Digital Artist
Thanks :)
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:iconthomas150:
Thomas150 Featured By Owner Jan 31, 2011
Great Picture. Well Done
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:iconnico89-fx:
nico89-fx Featured By Owner Jan 31, 2011  Hobbyist Digital Artist
Thanks very much, glad you liked it.
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:iconthomas150:
Thomas150 Featured By Owner May 16, 2011
No problem
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:iconmirk217:
Mirk217 Featured By Owner Jan 9, 2011
+
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:iconhawak:
Hawak Featured By Owner Oct 20, 2010
very nice!

however,
i do got to ask, you dont happen to have one with just the ship in high resuloution?
been looking for ages for the SR-2 idle in space that i can use as wallpaper, pref with dark bakround or something..
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:iconnico89-fx:
nico89-fx Featured By Owner Oct 20, 2010  Hobbyist Digital Artist
I'll try and make one of those.
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:iconhawak:
Hawak Featured By Owner Oct 21, 2010
would be awsome, thanks :)
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:iconphht:
Phht Featured By Owner Aug 28, 2010
This is all to scale with the images we've seen of it? :wow:

... Does that mean you could make a scale model of the SSV Normandy and have them side-by-side in proper scale? (Says the guy with no idea how much effort such an attempt could take)

How'd you come up with the 384m length for the design?
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 28, 2010  Hobbyist Digital Artist
Proportonally? Yes, It's made to scale..

Yes, I could do that. But getting here on the SR2 has taken me.. well I can't remember.. but a couple of months. (This is version 4 actually, second I show proudly) So an SR1 would take pretty much as long. It would be cool, I reckon.

The size is something I came up with on which I could be totally wrong. But here's how I "made it up"
On ME2 there's this mission where you go to the normandy's wreckage. There, you get to stand side by side with the escape pod area of the hull, where it says "Normandy". Well, my assumption was simple enough: Shepard is almost as tall as a letter, give or take a few centimetres. I figure shepard would be around 1.85/1.90 metres tall. So if a letter is two meters tall, I scale the normandy until a letter is two meters tall. Grab another measuring tool and it gave me 384 point something meters from the tip of the front "bumpers" to the tip of the nacelles tail. In a straight line.
As I said I may be wrong, but I feel like this is an appropiate size for the massiveness we see in game.
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:iconphht:
Phht Featured By Owner Aug 28, 2010
That is awesome. And I had a feeling that was the kind of time frame involved, but it never hurts to check.

I don't think that's the most unusual way to figure out ship size I've seen. And it does make sense. I saw over on social.bioware ([link]) that someone used the airlock size as determined by Joker's size in it during the cut scenes near the end of ME2, checked to see how many times the airlock would fit along the length of the SR-2 (using an orthographic view of the in-game model), and came up with 216m long.

Regardless of how long it actually is, that is a beautiful looking ship. Good job.
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 28, 2010  Hobbyist Digital Artist
Really? Wow, that's much smaller.
Yeah, it takes a lot of time, and it may take longer had I modelled many more details which I haven't actually done. I'd love to make my own sr1, as there's no good model out there.
And I don't find the fun in exporting ingame models and pretending they are my making either =D.. That's just lame. And it wouldn't bring me any satisfaction when someone says "that's nice". They would be complimenting the awesome bioware modellers.

Thanks very much for the compliment, btw. =)
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:iconmadcatdrannon:
MadcatDrannon Featured By Owner Aug 24, 2010  Hobbyist Photographer
She looks great! I'm a big geek for starship tech, and I really love the Normandy SR2's design. The scene where Joker reveals the SR2 to Shepherd for the first time is one of the most powerful cutscenes I've seen in a game. You've definitely done the Normandy SR2 justice!
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 25, 2010  Hobbyist Digital Artist
Oh I know, that gave me major goosebumps, it still does:
[link] I love it!

Thanks by the way.. It's really hard to make a piece of art worth of the Normandy. I'm really happy with this one.
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:iconwoody-294:
woody-294 Featured By Owner Aug 9, 2010
Oh, and properly awesome orange wire frame at the top :D
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:iconwoody-294:
woody-294 Featured By Owner Aug 9, 2010
Looks really good :) Just out of interest what's the poly count??
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 9, 2010  Hobbyist Digital Artist
It's 476,328 Polygons. =) I plan on refining my base mesh a lot in order to get a similar poly count but with loads more detail, especially on the hull, which accounts for more than half that quantity. And some improvements to the wings meshe's (I can't properly show the bottom of the ship because of some screw ups i made there)
It's fully rigged, so re-rigging it will set me back a little when changing the mesh, but still. I think of it as a model worth improving. I really wanna be able to get really up close to it without any issues.
Thanks for commenting and forgive my long and boring answer =)
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:iconwoody-294:
woody-294 Featured By Owner Aug 20, 2010
WOW that is enormous! :) What's the render time on it?
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 20, 2010  Hobbyist Digital Artist
It varies mainly based on resolution and mental ray settings. I have made an HD 360 rendering (360 Full HD frames on 32 Bits Per Channel With Sepparate Render Passes) in 2 or 3 days with some stopping time. (I'm using a CoreI7 920 with 6 gigs of ram now, back then it was a q6600 which I now use mainly to render things while I work)
But for this particular case, I rendered at 32bpc 4k with GI and HDR reflections and lighting (Which makes it look this flat) and very high settings on both anti-aliasing and final gather. It took like 45 minutes if I recall correctly. Which was not that much. I didn't try 4k so far. I may with some photometric lighthing and some new maps I made.
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:iconoverburden:
overburden Featured By Owner Aug 6, 2010
Looks great,but one thing bothers me.The SR2 Normandy was not docked at the Lazarus Station,but on the Minuteman Station...
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 6, 2010  Hobbyist Digital Artist
Thanks, and yes, you are right. My bad. As a matter of fact, most of that data is fictional. I don't know how many times the speed of light can the normandy travel on a mass effect field, nor do I know it's exact size (It's just an estimation, that one)
Thanks for commenting anyway!
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:iconoverburden:
overburden Featured By Owner Aug 6, 2010
I mean,don't get me wrong.I really like the overall concept,the way it all looks like.And the tech details you added are like a little cherry on the top of a cake.Just sooo great :D
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 6, 2010  Hobbyist Digital Artist
I got you right the first time around, don't worry.. =) I don't think I'll be doing a version 3, or maybe I will. But If I do, I won't forget the docking place now =D
Thanks again..
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:iconimagineye:
IMAGINeye Featured By Owner Aug 5, 2010  Professional General Artist
This is some very impressive work! I love the detail you put into this, and the mapping looks well done too! :highfive: I also like how you made it seem like an informational screen we could be look at in game. Instant fav! :w00t:
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:iconnico89-fx:
nico89-fx Featured By Owner Aug 5, 2010  Hobbyist Digital Artist
I'm really proud of this model.. Some time ago it didn't even look like this at all.. =D
Thanks for the comment and Fav! =)
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